

The term voice ↓ is used in two senses: as a line of music moving independently on a staff, and (as in Voice 1, Voice 2), a voice that has its stems in one direction, with corresponding changes to the placing of ties, slurs, ornaments etc). A Denemo staff may also be typeset as a line of Chord Symbols ↓, Fret Diagrams ↓, or a line of dynamics markings above or below some other staff. This means that the options of the selection tool should be always avaliable.Besides the terms well-known to musicians, music notation has some specialized names and Denemo uses some terms with specific meanings which you should know:Ī movement ↓ is a continous stretch of music (all the measures following on from each other) such as a song in a songbook, or a movement in a symphony.Ī score ↓ is one or more movements usually interspersed with titles.Ī staff ↓ has the usual meaning, but note that it may contain several lines of music (voices). For example, the text tool options should be visible alse when a text is selected with the selection tool. The options of a tool should appear non only when the tool is selected, but when an object of that type is selected too. I would recommend a button to quicly hide all the boxes and dialogs. So every box and dialog should be very easy to hide and to popup. Group 5 should have a fixed position or a rollover menu, so that those tools can be used in any time.Īll the changes in the UI should have in the end a common goal: save space for the work space. Group 4 should have icons near where the box will appear in the dock on the right, and in Group 3 should be underlined the link between the tool and the "tool controls bar". Second Step: Different position and shapesĮach group should have a position and a shape that identifies the type of action that it will do (referring to the groups above). So they should be shown grouped, positioned prompting what they will do after the "click", and have different shape from the other two groups. Some of the commands of these groups are shown as buttons in the UI, some are in the tools bar, some in the command bar, but expecially groups 3 and 4 can be marked to give a better affordance of their function. commands usefull in any situation, suh as "zoom in" or "flip" and that now can be chosen only in the "select" and "zoom" tools tools and commands that opens a setting box, as "layers" "stroke and fill" "path effects" tools with options in the "tool controls bar", as "freehand lines" "rectangle" etc tools with options in a box, as the "trace bitmap" or most of the effects simple and direct commands, like "cut", "copy", "open" etc.
Dock and undock menus inkscape software#
This would give to the user an easier and more intuitive way to understand features, and to the new user to learn the software.Īlso making the user interface more rationale and ordered, making easier to access and to find features and tools, gives to the le software a more professional look in general and improves the user experience.Īs first I would try to make a list of the commands and understand the type of reponse the software gives by clicking that specific function. Tool Controls Bar is now better positioned in the UI to refer better to the tools in the Tools Bar.Īdding new features to a program that should be used by a professional target user, needs also a good study of how the features are used too.įor example, I would expect that buttons that makes the same thing to happen, in this case the buttons that open a box with tool settings, are in the same area of the user interface and have a different look from the other buttons. All the panels can still be moved outside the dock, resized, reordered as from 0.46. The purpose of this blueprint is to give a better organization to the toolbar of inkscape without effecting the space of the workarea itself.īuttons has been divided by function and shaped/positioned to underline the type of function they shoul do.ĭockable panels are now listed on the right side of the UI, showing all the function that open up a setting box, and inclues also Layers, Text, and Path Effects. 4.3 Thirt Step: Work Space and interaction.4.2 Second Step: Different position and shapes.
